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Mortal Kombat II

Baraka is a character in the Mortal Kombat fighting game serial. A general of the Tarkatan Horde, he has served every bit an adversary throughout the series, serving Outworld and its Empire while being loyal to the half-Tarkatan Mileena and her father Shao Kahn.

Baraka made his debut in Mortal Kombat 2 as the get-go playable Tarkatan of the serial and has been a recurring grapheme since.

Baraka returned in Mortal Kombat 11 every bit a playable character while also serving as a supporting character in the game'due south Story Mode.

Almost Baraka

Baraka was introduced as a mean, frightening, and unpredictable Outworld warrior in service of Emperor Shao Kahn in Mortal Kombat II. He belongs to a race of nomadic mutants, later revealed in Mortal Kombat: Deception to be called Tarkata, who populate the vast wastelands of Outworld. Originally, this race was said to exist a crossbreed between Netherrealm demons and Outworlders, simply this is no longer catechism; it is now claimed that the Tarkatans are a separate race whose realm was conquered and annexed long ago by Shao Kahn. Every bit with all Tarkatans, Baraka is cannabalistic and possesses long, retractable blades extending from his forearms, making him one of the about deadly fighters in the Mortal Kombat universe.

Although he has had numerous incursions with Earthrealm's warriors, he does not announced to have any detail rivalry or hatred towards World or its inhabitants. His but interest is in doing what is best for his own people, and serving those whom he calls "master". He later ascends to the status of general, which makes him superior to all other Tarkatans, save for the one-half-Tarkatan Mileena.

Grapheme Development

While brainstorming possible character ideas for Mortal Kombat II, several designers visited a local costume shop and plant a Nosferatu mask. They painted the mask to enhance its horrifying appearance and added false fingernails to appear as long fangs. This mask was worn by Richard Divizio, the actor who portrayed Baraka in the game. In a video interview, on the bonus DVD included with the special edition of Mortal Kombat: Deception, Divizio stated that the mask was a "pare-tight" fit, and throughout his movement capture filming, he was sweating profusely. "He was a pretty cool character," Divizio said to Electronic Gaming Monthly in 1994, "only I didn't like him also much".

Early Baraka concept art by graphic symbol designer John Tobias portrayed him equally a masked, baldheaded homo ninja armed with claw swords. The swords were later used past Kabal — besides played by Divizio — in Mortal Kombat three.

Another Baraka concept portrayed him as a creature with extra-long, metal talon-studded, muscular arms, but it was felt this might create an unfair achieve advantage and so was re-sketched with blades inspired by the X-Men's Wolverine, whose claws extend from his hands. The arm blades accept changed throughout his appearances in the series, changing from looking metallic to looking white in color. Additionally, Baraka's arm blades looked like a atypical elongated blade, but in MKX, they were given an arrowhead-like tip. These versions of his blades are also noticeably shorter, still in the mobile game, they are much longer. In MK11, Baraka'south arm blades seem to look more bone-similar and it appears he is able to intermission off and regrow his arm blades at will, every bit seen in his Fatal Blow and diverse new abilities. MK11 as well allows Baraka to change the design of his blades, whether retaining the default appearance from the game or different colored variations of the aforementioned blades, to his metal blades from earlier games, to various unlike blades sharped to different points.

The third and final attempt at a Baraka design included a full head of black pilus tied up in a bun, and a large red dot on his belt to go forth with his familiar cerise-and-white tunic and black pants. The red dot, added but as a ornamentation, was axed considering it was misinterpreted every bit symbolizing the red dot on the Japanese flag, and the hair was gone shortly thereafter, finalizing Baraka's baldheaded look used throughout the MK series.

In MKX, Baraka had two little spikes coming out on each of his upper cheeks on his face in society to make him more unique and easier to identify amidst other Tarkatans. Additionally, his confront was altered to be much different than normal Tarkatans, assuasive Baraka more freedom to show more emotion in his face up during cutscenes. In MK11, Baraka'southward appearance was contradistinct again, this fourth dimension removing the cheek spikes from MKX to return him to his more classic appearance. Despite this change, he is still given subtle changes to differentiate him from other Tarkatan warriors, most notably a bulkier build compared to the more skinnier or leaner Tarkatans. Another modify is that Baraka's arm-blades in the Story Manner are sharpened to a point and have a metallic appearance compared to his Arcade arm-blades which are bone-similar, a modify resembling his klassic arm-blades. Like to the other Tarkatans are the shoulder spikes protruding from his shoulders, another noticeable modify. Depending on the Kosmetic Outfit selected, Baraka tin alter from four different outfits that feature a look similar to his klassic MKII appearance or a topless variation of the same i, or ii different outfits featuring dissimilar Tarkatan-based body paints and tattoos.

Throughout the franchise, Baraka has been depicted equally a recurring antagonist, supporting many of the major antagonists of the series such as Shao Kahn, Shang Tsung, and Mileena. This role changes with his depiction in Mortal Kombat xi. Subsequently the revelation of what happened to the Tarkatans following the events of Mortal Kombat 10, Baraka slowly abandons his allegiance to Kronika and Shao Kahn, wishing to aid Kitana and the others by a means unite Outworld. He later makes apology with Kotal Kahn who was responsible for the Tarkatan's extinction in the new timeline and serves Kitana, who subsequently receives the Outworld throne.

Game Data

In the early stages of Mortal Kombat II, Baraka was going to be given a Fatality in which he would slice his opponent's stomach open and let their entrails spill to the ground. This was actually deemed too gory, fifty-fifty for Mortal Kombat past the development team and still has not been seen in game-form. This would eventually become Kabal's Fatality in Mortal Kombat 2011.

Baraka'south biggest drawback in his first appearance was that he lacked a moving special attack, and was thusly considered to exist a depression-tier grapheme. Although merely he and Jax (a high-tier) shared this problem, Jax's other specials were considered much better than Baraka's. This, combined with a bug that allowed opponents to leg sweep Baraka far out of normal range during his Blade Spark (due to a frontwards-extended blade when firing information technology), ensured his place about the bottom. Baraka was given meliorate special moves in later games to improve his repertoire, and the sweep problems was stock-still.

In Mortal Kombat Gold, Baraka has a scar lined with large metal staples splitting his torso straight down the eye. Co-ordinate to a render of Baraka and Mileena found in Charade's Krypt, this was the end result of Baraka'south brush with Kung Lao's Hat Slice fatality during Mortal Kombat Trilogy (although this fatality is just usable in MK2 and Mortal Kombat: Shaolin Monks). Baraka survived the attack and the staples were implemented to hold his trunk together while he healed. Nevertheless, an unused bio for Baraka had him dying from Kung Lao's attack and being revived by Shinnok. This bio was released in a few strategy guides for the game, sparking the misconception that he had actually died.

In Mortal Kombat: Deception, after the apply of a special move, Baraka's blades which came out in the process of the move would slide back in without a sound. However, if the player executes a special motion in the Blade style, the blades will never shoot back in. Baraka is besides revealed to be "The Scourge Of Outworld". This is the exact title given to Kintaro in the Malibu serial of Mortal Kombat comics. Likewise, if Baraka is defeated in the commencement round, he will lift himself up using his blades and outset the adjacent round using his blades as his fighting mode. He is the only character to switch to or remain in his weapon style subsequently beingness defeated. All other characters revert to their commencement fighting way if using weapons, or remain in the aforementioned manner if not.

In Mortal Kombat: Armageddon and in Mortal Kombat: Deception, Baraka is playable in all the mini-games available, these include Chess Kombat, Puzzle Kombat, and Motor Kombat.

Combat Characteristics

Powers and Abilities

Every bit a Tarkatan, Baraka possesses greater stamina and fighting power than a normal human, along with his trademark weapon - the Tarkatan blades that extend from his forearms. He is too shown in many cases to have a highly acute sense of smell, as he can tell the true identity of targets by their aroma, and a potent healing factor, as he was able to survive Kung Lao's Body Piece Fatality in the events of Mortal Kombat Trilogy (though he required giant staples to hold his torso together). With the addition of body spikes in MK11, he tin can now shoot the spikes out of his dorsum as a defensive maneuver. Additionally, Baraka at present seems to be able to break off and regrow his Tarkatan Blades at will as seen in various special attacks but most noticeably his Fatal Accident.

Signature Moves

  • Flying Shard: Baraka fires a spark past scraping his blades together and aiming at his opponent. This is called Spark in MK 2011 and Blade Spark in MK11. (MKII, MKT, MKG, MK:D, MK:SM, MK:A, MKvsDCU, MK 2011, MKX, MK11)
    • The enhanced version is chosen Sparked which causes a knockdown every bit well as increases the damage.
    • In MK11, amplifying the attack sends a 2d larger spark for additional damage. The 2d spark has an increased hitbox and can hitting ducking opponents, dissimilar the first.
  • Chop Chop Blades: Baraka slices his opponent upward vertically with his blades numerous times. In MK vs DCU, he follows up with his Mutant Blades movement. In MK 2011 Baraka repeatedly stabs his opponent in the gut rather than slashing them, and is only chosen Chop Chop. In MKX, Baraka can continue combos later on using Chop Chop, however this is merely offered in the corner of an arena. In MK11, the assault is much slower, notwithstanding Baraka can extend the elapsing of how many times he stabs the opponent, stabbing the opponent a total of 9 times. (MKII, MKT, MKG, MK:D, MK:SM, MK:A, MKvsDCU, MK 2011, MKX, MK11)
    • The enhanced version is chosen Chop Chop Shop and stabs the opponent two more times. In MKX, Baraka tin continue combos after using Chop Chop Store, however this is only offered in the corner of an arena.
    • In MK11, Baraka can amplify the assail to deliver additional strikes for increased damage. The attack can be amplified as many times as possible, however the standard amount has Baraka deliver boosted strikes after amplifying the attack twice.
      • Amplifying the assault the first time adds four additional strikes.
      • Amplifying the attack a second time adds 2 more strikes to the previous.
    • Equipping the Blade Sharpener Jinsei Augment reduces the toll of Offensive Meter to amplify the assail is by 93.75%, allowing Baraka to apply the amplified version much more than to deal massive damage. Utilizing the amplified version to this extent tin besides force the opponent to the ground due to the abiding juggle effect created from using the attack too much.
  • Blade Swipe: Baraka performs a quick, strong swipe at the opponent with his blade. This motion is implemented an advancing auto-combo move called Slices in MK 2011. In MK11, this is a basic assail rather than a special attack. (MKII, MKT, MKG, MK:SM, MK 2011, MKX, MK11).
    • The enhanced version is chosen Slicer. Baraka adds an uppercut to the end of the Slices combo.
  • Bract Spin: Baraka would spin like a top with his blades extended, damaging his opponent. Baraka could spin indefinitely in the MKT version of this motility. (MKT, MKG, MKvsDCU, MK 2011, MKX)
    • The enhanced version is called Spinner and connects with two more than slices in his savage spin.
  • Blade Charge: Baraka quickly lunges at his opponent with both blades out. In MK vs DCU, this movement appears after Baraka'southward Chop Chop Blades connects. In MK11, Baraka charges at the opponent to elevator them by his blades, then punches them away or has the choice to throw the opponent in the opposite direction. This set on has armor breaking properties, ignoring the armor granted past specific abilities and Fatal Blows. This ability conflicts with Blood Lunge when equipped, disabling the option to select Claret Lunge. (MK:D, MK:A, MKvsDCU, MK 2011, MKX, MK11 - Equip Ability)
    • The enhanced version is called Blade Rush. This increases the damage and range.
    • In MK11, if the opponent fails to block at the correct time when Baraka lands the attack or if Baraka uses the attack to break a form of armor, the attack turns into a Krushing Blow, where when Baraka punches the opponent off his blades, the dial crushes the side of the opponent'due south jaw and deals over double the attack'southward original damage. This Krushing Blow harm is increased if Baraka breaks the opponent's armor from a Breakaway.
      • This Krushing Blow impairment can exist increased slightly if War Banner is agile.
  • Scrape Kick: Baraka releases his Tarkatan Blades and launches at his opponent with his legs. This assail is a control attack rather than a special move in MK 2011. Baraka is very vulnerable if this attack misses his foe completely. (MKvsDCU, MK 2011)
  • Triple Flight Shard: Baraka jumps loftier and shoots iii shards at once. (MK:SM)
  • Air Blade Spin: After a spring, Baraka spins like a top, damaging his opponent. (MK:SM)
  • War Banner: Baraka spawns a War Banner and plants it into the ground to the sound of a horn. Once planted, all Baraka's damage dealt is increased by 20% as long every bit the Banner remains on the fightline, with the exception of his damage-over-fourth dimension effects. Connecting or being struck by a Krushing Accident or Fatal Blow ends this consequence prematurely. Baraka also plants his War Banner at the end of his Fatal Blow (See Below). Only the first strike of the Baraka'southward Fatal Blow gains the harm bonus. (MK11)
  • Blood Lunge: Baraka leaps at his opponent, tackling them to the footing where he impales them in the chest with his arm-blades. The set on is a High Throw, making it unblockable just can be avoided entirely if the opponent ducks. This set on is capable of striking an opponent during a Getup Roll, like to a standard Throw. This ability conflicts with Bract Charge when equipped, disabling the option to select Bract Charge and requires 2 power slots when equipped. (MK11 - Equip Power)
    • If the assail is performed on an opponent who is using a Getup Gyre, the attack turns into a Krushing Blow, where when Baraka impales the opponent, his blades are dug significantly deeper, causing blood to splatter, dealing increased damage and causing the opponent to lose 10% of their wellness through damage-over-time.
      • This Krushing Blow harm can exist increased slightly if War Banner is agile. This also includes the damage-over-time's impairment, yet a War Banner must be planted after the Krushing Blow triggers.
  • Leg Kabob: Baraka stabs the opponent in the articulatio genus with his arm-blade, and snaps the arm-blade off, causing minor damage-over-time to the opponent. This attack also re-stands the opponent. This ability conflicts with Gutted when equipped, disabling the option to select Gutted. (MK11 - Equip Ability)
    • Amplifying the assault does not have Baraka pause off the arm blade, but rather stab the opponent in the side of the neck, option them up and throw them away for over double the original damage. Baraka is also given the option to throw the opponent in the opposite direction. This version of the attack does not cause a impairment-over-time effect
    • If the set on is used on an opponent that was blocking while standing, amplifying the attack turns it into a Krushing Accident, where when Baraka stabs the opponent's neck, he stabs in the middle of their throat, causing blood to splatter, dealing slightly increased impairment and causing the opponent to lose 10% of their health through damage-over-fourth dimension.
      • This Krushing Accident damage can be increased slightly if War Banner is active. This also includes the harm-over-time's damage, even so a War Banner must be planted after the Krushing Blow triggers.
    • Equipping the Bleeding Out Jinsei Augment triples the duration of Leg Kabob's damage-over-time effect. This also counts towards its Krushing Blow'southward harm-over-fourth dimension. (MK11 - Jinsei Augment Bonus)
  • Gutted: Baraka grabs his opponent by the shoulder, stabs them in the stomach with his arm blade and headbutts the opponent, knocking them downward. This ability conflicts with Leg Kabob when equipped, disabling the option to select Leg Kabob and requires 2 ability slots when equipped. (MK11 - Equip Power)
    • Amplifying the set on has Baraka throw the opponent in the air after stabbing them, breaking off and leaving the arm-blade in their tum in the procedure, causing small damage-over-fourth dimension, dealing increased impairment, and launching the opponent in the air for a juggle. Connecting a 2d Gutted afterward performing an amplified Gutted will stop the damage-over-time result immediately upon connecting the second one.
    • If this assail is performed in a philharmonic of 9 or more than hits or the assail brings the philharmonic to 9 hits, the attack turns into a Krushing Blow, where when Baraka stabs the opponent, the arm blade is dug significantly deeper, causing claret to splatter, dealing increased harm and causing the opponent to lose 10% of their health through damage-over-time after he headbutts the opponent. The Krushing Accident version of the set on cannot be amplified nor can the set on be amplified if the Krushing Accident requirement was met during the combo. The damage-over-fourth dimension effect from the Krushing Accident tin stack with an amplified Gutted impairment-over-fourth dimension, yet as stated above, connecting a second Gutted after doing this ends the harm-over-time prematurely.
      • This Krushing Blow damage can be increased slightly if War Imprint is active. This also includes the damage-over-time'due south damage, still a War Banner must be planted after the Krushing Blow triggers.
    • Equipping the Krushing It Jinsei Augment reduces the Krushing Blow requirement of Gutted from nine hits to 2 hits during the combo. (MK11 - Jinsei Augment Bonus)
  • War Banner Bash: When Baraka spawns his State of war Banner, he now strikes the opponent with it before planting it, knocking them away and to the ground. When blocked by the opponent, this attack creates considerable pushback. Despite this pushback effect, Baraka is still vulnerable to some attacks when the attack is blocked by the opponent. This ability modifies War Banner when equipped. (MK11 - Equip Ability)
  • War Banner Charge: While next to a planted State of war Banner, Baraka grabs it and charges at his opponent with it, hit and knocking them downwards, roaring in triumph and replants the Banner. While charging, Baraka is granted unlimited armor until he makes contact with the opponent. Additionally, Baraka can charge and travel full-screen distance to his opponent and can cancel charging if he wants. When utilizing this ability, it will reset Baraka'southward War Banner'south harm buff afterwards he replants information technology after charging. Baraka cannot perform this attack if he is non most the War Banner nor if the War Banner is non planted. Additionally, Baraka will non replant the War Imprint if the opponent blocks the assail, causing information technology to immediately disintegrate later being blocked. This ability conflicts with Baraka-Serker when equipped, disabling the option to select Baraka-Serker. (MK11 - Equip Ability)
  • Staked: While adjacent to a planted War Banner, Baraka grabs it and sweeps the opponent before impaling them in the chest with the Banner and roaring. Unlike State of war Banner Charge, after Baraka impales the opponent, he volition not replant the Imprint, thus removing the Banner and its impairment bonus. If the opponent blocks the attack, Baraka will just connect the sweep, and the Imprint volition disappear with the same result as stated before. Baraka cannot perform this attack if he is not near the War Imprint nor if the War Banner is not planted. (MK11 - Equip Ability)
  • Baraka-Serker: Baraka slashes his opponent three sequent times with his arm blades before delivering a cross chop with his blades, knocking the opponent down and abroad course Baraka. Baraka travels almost full-screen distance when slashing towards the opponent, ending sweep-distance away from his opponent. This power conflicts with State of war Banner Accuse when equipped, disabling the pick to select War Banner Charge. (MK11 - Equip Ability)
    • The set on can just be amplified if Blade Charge is also equipped with this ability. This set on has armor breaking properties, ignoring the armor granted by specific abilities, Fatal Blows and Getup Attacks. Additionally, this version of Blade Accuse creates a considerable amount of knockback when blocked by the opponent.
      • Amplifying the attack has Baraka perform an amplified Blade Charge at the end of the set on instead of the cantankerous chop with his blades. Similar Blade Accuse, doing this allows Baraka to throw the opponent away behind him. Additionally, when amplified, Baraka can reach the opponent from traveling full-screen distance with the original assault as he charges with Blade Charge instead. Unlike the original version of Bract Charge, Baraka is much more than safe if Blade Charge is performed this way and blocked by the opponent. Additionally, this version of Blade Accuse creates a pushback issue when blocked past the opponent. Notwithstanding, it is possible for this attack to be Flawless Blocked past the opponent, leaving completely vulnerable.
    • The attack tin can just trigger a Krushing Blow if Bract Chage is equipped with this ability.
      • If the opponent fails to block at the right time when Baraka lands the attack or if Baraka uses the set on to suspension a grade of armor, the attack turns into a Krushing Accident, where when Baraka punches the opponent off his blades, the punch crushes the side of the opponent's jaw and deals over double the set on'southward original damage. This Krushing Blow damage is increased if Baraka breaks the opponent's armor from a Breakaway.
        • This Krushing Blow damage tin can be increased slightly if War Banner is active.
    • Equipping the Going Berserk Jinsei Augment triples the block damage dealt to the opponent if they block Baraka-Serker. (MK11 - Jinsei Augment Bonus)
  • Spine Burst: Baraka shoots a series of spikes from his back, with blood spurting out when the spikes fly. When used in the corner of an arena, Baraka is offered a moment of philharmonic extensions; otherwise, the opponent volition be knocked away. The set on is also capable of hit airborne targets. Additionally, it volition non hit ducking opponents. This attack is besides considered a projectile. This power replaces Chop Chop when equipped. (MK11 - Equip Ability)
    • Equipping the Poison Control Jinsei Augment causes Spine Burst to now deal Poison damage. Additionally, when Spine Burst deals damage, the opponent'due south Offensive and Defensive Meters begin to decrease for 5 seconds. (MK11 - Jinsei Broaden Bonus)

X-Rays/Fatal Blow

  • X-Ray - Nail and Impale: Baraka rushes forrad, impaling his opponent with both blades & lifts them up like in his MKII Fatality. He then rams his left bract through their carotid avenue damaging the neck, throat and jaw and then through the heart socket causing damage in the skull. Afterward this, Baraka kicks the opponent off his blades and sending them flying back with a trail of claret. (MK 2011)
  • 10-Ray - Blast and Impale: Baraka stabs his opponent in the stomach and picks them up, laughing at the opponent, later on which he stabs them in the cervix with his arm-blades, shattering the neck bone area before immediately retracting and plunging his blades into the opponent's confront, shattering the skull. Baraka then kicks the opponent off his blades, sending them flying. (MK Mobile - Scourge Carte)
  • Fatal Blow - Skewered: Baraka jabs his opponent in the gut, and then plunges one arm blade through their raised hand, before impaling them through the chest. He and then snaps off the arm blade and swiftly punches them across the confront before plunging his other arm blade upwards through their head. He then impales the opponent in the gut with his War Banner before kicking them to the ground. Baraka plants his State of war Banner later, gaining its effect. (MK11)

Other Moves

  • Complimentary-Fall Super Move: Baraka performs his Bract Spin movement earlier swiping at his opponent with one bract, knocking them to the ground. (MKvsDCU)
  • Throw: Baraka lifts his opponent up in a choke, then promptly extends his blades through their face before either boot them off (forrard) or flings them abroad (backward). (MK 2011, MKX)
  • Overhead Toss: Baraka'due south throw in older games. He performs a quick, two-handed overhead throw with a shout, sending his foe clear across the screen. (MKII, MKT)
  • Backhand Strike: Baraka quickly strikes his opponent in the face with the back of his fist. (MKII)
  • Double Boot: Perhaps the start instance of a button combo in MK, Baraka's shut-upwardly knee tin can exist extended into a snap boot, lifting his opponent off the footing. (MKII)
  • Throw (Forward): Baraka knees his opponent in the face and bites a chunk out of their arm before kicking them to the footing. (MK11)
    • If Baraka performs this on an opponent who has failed a Throw Escape during a previous Throw earlier, the set on turns into a Krushing Accident, where when Baraka bites the opponent, he rips a large chuck of mankind from the opponent'southward arm earlier kicking them abroad, increasing the impairment of his Throw (Forrad) by over double the original damage. If this is successful, Baraka tin not perform the Krushing Blow version of his Throw (Backward).
      • This Krushing Blow damage tin be increased slightly if War Banner is active.
  • Throw (Backward): Baraka headbutts his opponent and bites a chunk out of their leg before tossing them in the opposite direction. (MK11)
    • If Baraka performs this on an opponent who has failed a Throw Escape during a previous Throw earlier, the attack turns into a Krushing Blow, where when Baraka bites the opponent, he rips a large chuck of mankind from the opponent'south leg earlier tossing them away, increasing the harm of his Throw (Backward) by over double the original damage. If this is successful, Baraka tin can not perform the Krushing Blow version of his Throw (Forrard).
      • This Krushing Blow damage can exist increased slightly if War Imprint is active.
  • Baraka Avalanche: Baraka gains access to three new bones attacks using his arm blades, extending his reach. (MK11 - Equip Power)
    • Straight Shank: Baraka pokes the opponent's shin with his arm blade.
    • Low Shank: Baraka stabs the opponent's human foot with his arm blade.
    • Sinister Shank: While airborne, Baraka extends his arm bract to stab the opponent.
  • Outworld Bash: Baraka hits the opponent across the face, and so in the gut and ends in a double handed overhead smash which knocks the opponent downwards. (MK11)
    • If this combo is performed on the opponent as a Kounter or Punish, the combo turns into a Krushing Blow, with the double overhead smash shattering the summit of the opponent'south caput, dealing increased damage and billowy them into the air for a juggle.
      • This Krushing Blow impairment can exist increased slightly if War Imprint is active.
  • Doom Kicks: Baraka lunges forrard and knees the opponent, then extends into a kick to the chest that knocks the opponent away. This combo is very similar to Double Kick. (MK11)
    • If this philharmonic is performed on the opponent as a Kounter or Punish, the philharmonic turns into a Krushing Blow, with the kicking to the breast shattering the opponent'due south ribcage, dealing increased damage. While the original effect of knocking the opponent away is still present, Baraka is also granted a window to use special attacks after. When used in the corner of an arena, this opportunity is greatly increased, equally information technology tin can allow Baraka to perform other special attacks that grant juggle effects.
      • This Krushing Blow harm can be increased slightly if War Banner is agile.
  • Feeding Frenzy: Whatsoever time Baraka bites the opponent, he is healed for 8% of his wellness. (MK11 - Jinsei Broaden Bonus)
  • War Banner Jinsei Augment Modifiers: Baraka can modify the properties of his War Imprint attacks with different Jinsei Augments; (MK11 - Jinsei Augment Bonus)
    • All-Out State of war: The duration of State of war Imprint is tripled.
    • Tarkatan Force: The damage bonus of War Imprint is increased past an additional 40%.
    • Call to Artillery: The speed at which Baraka activates and travels while utilizing War Imprint Charge is doubled.

Mobile Game Moves

  • Scourge of Outworld: For every Outworld teammate on Baraka's squad, his Philharmonic-Ender is extended and applies a Bleed impairment-over-time effect with increased duration. In addition, Baraka'south Bleed effects can stack. (MK Mobile - Scourge Carte du jour)
  • Blade Spark: Baraka kicks the opponent then sends a spark from his blades at the opponent to deal harm. The opponent is affected by Power Drain, losing a portion of their Super Meter. (MK Mobile - Scourge Card)
  • Tarkatan Fury: Baraka sharpens his blades and summons two Tarkatan warriors through a portal behind the opponent, where they swipe the opponent as Baraka sharpens his blades. After their attack, Baraka performs a Chop Chop on the opponent. Once Baraka's blades are sharpened, Baraka gains Luck, increasing the Critical Hazard of all his attacks with the exception of his X-Ray assail. (MK Mobile - Scourge Carte du jour)

Fatalities

  • Blade Decapitation: Baraka extends a blade and severs his opponent'southward head with a single slice. (MKII, MKT, MKG, MK:SM)
  • Bract Lift: Extending both blades, Baraka stabs his opponent in the torso and lifts them high. The victim screams and flails nearly helplessly before expiring, the limp form twitching equally it slides down the deadly shears. In Shaolin Monks, Baraka spreads out his artillery, cutting the body into pieces. In Mortal Kombat vs. DC Universe, he slices the foe twice, so lifts and throws them behind him. (MKII, MKT, MKG, MK:SM, MKvsDCU)
  • Mutant Dissection: Baraka uses his blades to slice the arms, legs, and cervix of his victim, so stabs the body and rips it out, leaving the arms, head, and legs behind. (MK:D, MK:U)
  • Head Spike: Baraka uppercuts his opponent's head off, then skewers information technology on his arm blade, holding information technology upwardly in victory. (MK:D, MK:U)
  • Chest Stab: Baraka kicks the opponent to the footing, jumps on acme of them with his hands at their chest, and abruptly extends his blades, finer catastrophe their life. (MKvsDCU)
  • Up the Centre: Baraka slices off the opponent's arms, so impales them through the chest with one of his arm blades before slicing the opponent vertically in one-half with the other bract. Baraka then lifts up an half of the opponent'due south body still fastened to his bract in victory. (MK 2011)
  • Take a Spin: Baraka impales the opponent in the stomach with his blade, lifting them over his head, then he spins them effectually while using his other blade to cutting off their artillery, legs, and caput. (MK 2011)
  • Food For Thought: Baraka rips off the opponent's face, revealing their eyeballs and muscles, causing them to fall to their knees, and then rips off their faceplate, exposing their brain. As the victim falls to the ground, Baraka skewers their brain on his arm blade and takes a bite. (MK11)
  • Rock, Paper, Baraka: Baraka impales the opponent with his blades through their torso, pulling upward, nearly cutting off their artillery, leaving the shoulders dangling. He proceeds to cross his blades at the opponent'due south throat, slicing and cut their caput off, sending it into the air. As the head falls downward and the body falls over, Baraka cuts the caput vertically in half and impales both pieces with his blades as they fall. (MK11)

Brutalities

  • The Klassic: Baraka performs an uppercut, decapitating the opponent with an upward slash of his arm-blades with their spine withal attached. This Brutality is shared with every character. (MK11)
    • Must not block an attack for the entirety of the final round.
    • A button must be held.
  • Nom Nom: Baraka performs his Throw (Forward), biting the opponent's arm and so ripping if off every bit they scream in agony equally blood gushes from the severed wound. While they scream, Baraka lets the blood from the severed arm cascade onto his face up before performing his Brutality Victory Pose. (MK11)
    • A button must be pressed repeatedly during the start of Throw (Frontward).
    • Will not trigger on Krushing Accident, if it has not been activated during the match.
  • Severed: Baraka performs a Leg Kabob, cut the opponent's leg off. While they stumble backwards and dice from blood loss, Baraka briefly raises his artillery up in a victorious pose with their leg still on his arm blade before throwing it abroad and performing his Brutality Victory Pose. (MK11)
    • Must land the first striking of the match.
    • A button must be held.
  • Sparkler: Baraka performs a Blade Spark that passes through the opponent and leaves a gaping hole through their chest. (MK11)
    • A number of Blade Sparks must connect during the match.
  • Thumbtack: Baraka performs a Blood Lunge, only this time, he spawns his War Imprint and impales the opponent through the head with the Banner. (MK11)
    • A number of State of war Banners must be placed during the match.
    • Will not trigger on Krushing Blow, if it has not been activated during the lucifer.
  • Stuck: Baraka performs a Blade Charge, but this time, instead of punching the opponent, he taunts them every bit he picks them up and then cuts them in half across the tum with his arm-blades while still suspending them in the air. (MK11)
    • A War Banner must exist planted.
    • Will not trigger on Krushing Accident, if it has not been activated during the friction match.
  • Capped: Baraka performs a War Banner or State of war Banner Bash, so Baraka performs a Staked, cutting off the opponent's legs at the knees and then impaling them through the height of their head with the height of his War Banner. The opponent crawls abroad briefly with the Imprint nonetheless in their caput before dying. (MK11)
    • A War Imprint must be planted.
    • Will not trigger if his Fatal Blow has been used.
  • Cut Up: Baraka performs a Chop Chop, simply this time, the set on is extended profoundly where he repeatedly stabs the opponent so much that their limbs slowly fall off one past one and gets faster and faster as each limb falls off. This creates a gaping hole in their tum and leaves only ane arm behind. (MK11)
    • A push button must exist pressed repeatedly.
  • A Leg Up: Baraka performs his Throw (Backward), only this time, he cuts the opponent'south leg then forcibly rips it off, only to beat the opponent to death with their severed leg earlier tossing the leg abroad. The opponent bleeds out as Baraka performs his Brutality Victory Pose. (MK11)
    • A push must be pressed repeatedly.
    • Will not trigger on Krushing Blow, if it has non been activated during the friction match.
  • Straight Cut: Baraka performs a Blade Swipe and cuts off the opponent's head. (MK11)
  • Tis A Mankind Wound: Baraka performs a Lunging Blades that chops off the opponent's arms. (MK11)
    • Must land the first hit of the friction match.
    • A push must exist held.

Other Finishers

  • Friendship #1 - Present Box: Baraka stands upright, then produces a gift box and holds it out towards the opponent. (MKII, MKT)
  • Friendship #2 - Nailed It: Baraka brings out a cake, then tosses it in the air. Every bit he uses his blades to chop the block, he makes a mess. A piece of cake falls on his caput. (MK11)
  • Animality: Baraka turns into a giant vulture and takes half of his opponent'due south body. The head falls back downward moments later. (MKT)
  • Hara-Kiri - Self Decapitation: Baraka draws out one of his blades and decapitates himself in one make clean swipe. (MK:D, MK:U)
  • Babality: He pulls out his blades, lifting himself upwardly, just information technology backfires and his blades get stuck to the ground. He starts crying while in the air. (MK 2011)

Appearances in Other Media

Mortal Kombat: Annihilation

Baraka (played past Dennis Keiffer) appeared in the second Mortal Kombat movie, Mortal Kombat: Anything, forth with another pair of his race. Afterward a brief sword fight with Liu Kang, all three were killed. The shot of "Baraka's" body falling into the firepit surrounding the fighting ring is actually stock footage of Rain doing likewise earlier in the film.

Mortal Kombat: Rebirth

Lateef Crowder played Baraka in Mortal Kombat: Rebirth, where he was depicted as a old plastic surgeon named Dr. Alan Zane.

Zane is described as having accidentally killed a patient, and after that, the thought of being a failed surgeon collection him crazy, making him kill twenty-four more people afterward going insane. In the curt moving picture, Baraka took his surgery knives, pierced his confront, sharpened his teeth, and attached 10-inch blades to his arms. Baraka fought Johnny Muzzle and killed him.

Mortal Kombat: Legacy

Fraser Aitcheson plays Baraka in Mortal Kombat: Legacy.

Flashbacks in the fourth episode reveal that Baraka led the Tarkatan hordes in the conquest and merging of Edenia with Outworld, slaughtering many innocent Edenians with his blades. Baraka personally executes one of male monarch Jerrod's decoys when he attempts to aid queen Sindel and the baby Kitana in escaping. Baraka executes the decoy using his Blade Lift Fatality. This was Baraka's only appearance in the series.

Comic books

Baraka fabricated several appearances in Malibu Comics' Mortal Kombat comic book series, making his first appearance on the first upshot of Goro's miniseries, Prince of Pain. Baraka was portrayed as the classic brawn-over-brains blazon, and had the distinction of speaking in pidgin English language; in the 1993 Midway-created Mortal Kombat II comic book, his just line is "Baraka shows Johnny Muzzle hurting!"

Baraka was as well featured in an eponymous one-shot result by Malibu Comics in 1995. He was also 1 of the numerous characters who habitually referred to themselves in the third person throughout Malibu's entire MK series. Baraka's background is mostly kept in the comic, having him equally the leader of the mutants that class part of Shao Kahn's armies. On the following Battlewave series, though, he changes sides when Shao Kahn starts replacing his mutants with Scorpion's army of undead soldiers. He ends upwardly joining with Kitana, Kung Lao, and Sub-Cypher in a rebel force gear up to defeat the emperor. Despite this, his vehement nature frequently put him at odds with his old comrades.

Quotes

Mortal Kombat vs. DC Universe

  • "Sonya!"
  • "Jax won't salvage you this fourth dimension!"

Mortal Kombat (2011)

  • "They volition taste your flesh!" (to Johnny Cage)
  • "This fight is not over!" (to Cyrax)
  • "My blades volition find your heart!" (to Jax)
  • "That is no toy! It belongs to Shang Tsung!" (to another Tarkatan who is fiddling around with a Spas-12 shotgun and cluelessly aiming information technology at him)
  • "We are finished. Return to your post."
  • "No i enters the Tower." (to Jade)
  • "I do non accept orders from you!" (to Jade)
  • "Edenians have no loyalty." (after beingness browbeaten by Jade)
  • "What are yous talking nearly-- (Before Jade knocks him out)
  • "Mileena is his heir. She should rule." (when arguing about Shao Kahn's successor)

Mortal Kombat X

  • "Shao Kahn conquered my realm. I owe him my loyalty; I honour his will." (to D'Vorah before she kills him)
  • "We are gear up." (to D'Vorah before leaving with his Tarkatans and prisoners)
  • "Their wounds are non fatal." (to D'Vorah regarding the status of captured Shaolin Monks)
  • "hak dohRAH!" (commanding his Tarkatans to set on Raiden, Kung Lao, and Liu Kang)
  • "Empty threats, Raiden. You will non run into the tournament!" (to Raiden)

Story Mode

Office 1: Mortal Kombat eleven

  • "Stupid Osh-Tekk. Destroying your time to come, crossing Shao Kahn."
  • "Impossible!" (to Kotal Kahn about the Tarkatan's demise)
  • "Yes. Kotal has made his intentions apparently."
  • "Kotal Kahn threatens all Tarkatans. In the New Era, Shao Kahn will rule." (to Kitana)
  • "Khut! Nar kombat trakka! (Hold! Terminate your kombat!)"
  • "Speak. You've earned the chance."
  • "Kotal wants us expressionless. He said as much to my confront."
  • "No one's ever fabricated Tarkatans such an offer. But these are your words, not his."
  • "He offers less, I'll slit his throat."
  • "Nosotros don't need charity. We will share in Outworld's rule." (to Kotal Kahn)

Role 2: Backwash

  • "Sheeva!"
  • "Earthrealmers, Sheeva, and the bury? What hush-hush do you lot plan to bury here?"
  • "We're equal partners, remember? The Kahn's business is my business organization."
  • "You are not Shokan."
  • "I know that scent. Smells similar... Shang Tsung!"
  • "Tarkarta claret is shed! You will atone, Sheeva."

Mortal Kombat Mobile (Feats of Forcefulness)

  • "I volition flay y'all!"
  • "So hungrrrry…"
  • "Ha ha!"
  • "Tarkata!"

Trivia

General

  • His name ways "bless" in Arabic and "approval" in Swahili.
  • Baraka is one of 3 playable Tarkatans in the series, the other two being Mileena and the Alien in MKX.
    • Baraka is the only one of the three that is a pure bred Tarkatan that is playable in the series, while the latter are a genetic experiment and a hybrid, both with Tarkatan genes in them.
      • Additionally, Baraka and Mileena are the but playable Tarkatans that are canon, while the Alien'due south guest appearance in MKX is non-canon.
  • Baraka is the first grapheme to swear in the comic volume serial and the franchise overall. He interrogated a monk while searching for Kung Lao and tells him: "Well, take a wild fucking guess!" when the monk seems unresponsive.
  • His MKII design is carried over into Deception and Armageddon as an alternate costume.
    • His outfit for the game returns in Mortal Kombat xi, his primary outfit for the game seen in the Story Mode and Arcade existence a modified version, while his klassic outfit is unlockable through the Kustomization.
  • He was rumored to be playable in MK3 and UMK3 via a Shang Tsung transformation, with a look similar to Kano's, but with a white stripe. This rumor was proven imitation past tests and experiments on both games.
  • Earlier Deception, many fans believed Baraka was dead due to a cutscene recording his death in Mortal Kombat Gold that could be unlocked in the Krypt of Mortal Kombat: Deadly Alliance. The other Gold endings were unlocked as a montage while Baraka's ending was a stand-solitary unlockable, furthering this conventionalities.
  • Baraka's death in the original timeline mirrors that of his come across with Kung Lao in MKII, and subsequent reappearance in Mortal Kombat Gilded, where he was on the receiving finish of Kung Lao'due south Body Slice Fatality.
  • Baraka's Mutant Autopsy Fatality is seen briefly during the moving-picture show twoscore Year Old Virgin, followed by one of Sub-Naught's Fatalities. However, there is no fashion for two whole matches to be completed in the short amount of fourth dimension that passes.
    • They are also seen using Nintendo 64 controllers, despite the fact that they are playing Deception on the Xbox. This is done intentionally for comedic outcome.
  • Baraka is one of few pure Outworlders to curse on-screen. This comes from an interaction with Kano where Baraka says "Fuck y'all and Kronika!", withal Baraka curses in his native tongue.
    • The only other known Outworlder to openly expletive on-screen was Bo' Rai Cho in Mortal Kombat X during an interaction with the Predator, where Bo' Rai Cho calls him "One ugly motherfucker.".

Mortal Kombat Golden

  • In Mortal Kombat Gold, Baraka's design from the waist-down is recycled from Reptile'due south Mortal Kombat iv design, though recolored.
  • In Mortal Kombat Gilt, if Meat is selected using Baraka, or Quan Chi uses Baraka's Blade Lift Fatality using his Steal Fatality Fatality, Baraka'southward entire forearms will replace either characters' forearms to accommodate the use of Tarkatan Blades.

Mortal Kombat: Deception

  • In Deception, he used the Hung Gar fighting way that Reptile had in Deadly Alliance. Drahmin then used the aforementioned fighting fashion in Armageddon.
  • In Konquest manner of Deception, while learning his blade style, an unusual glitch causes his blade to flash imperial when he congratulates the player for completing a task.
  • Baraka is seen in the opening scene of Armageddon fighting Kung Lao and is later seen beingness hit by Shao Kahn's hammer atop the pyramid. In MK 2011, he is seen with his head carve up in half with Kung Lao's chapeau in between his halved caput, while his left arm is missing just later shown in the spine of Sub-Zero, leading many to believe Baraka killed Sub-Zero but was then killed by Kung Lao.

Mortal Kombat vs. DC Universe

  • In his ending in MK vs DCU, Baraka and the Tarkata become the MK counterpart of the DC Comics' conflicting race, The Dominators.

Mortal Kombat (2011)

  • His alternating costume in MK 2011 is similar to his armor from MK vs DCU and Armageddon.
  • In MK 2011, if Baraka performs a Phase Fatality on the PS3 Exclusive Chamber of the Flame, his Tarkatan Blade will pierce through the opponent every bit he holds them over the iii Fatality choices.
  • Along with Nightwolf, Sonya, Kabal, and Quan Chi, Baraka never appears in Mortal Kombat (2011)'south Story Mode in his alternate costume (with the exception of the intro).
  • Baraka's MK 2011 Ladder Ending is the simply 1 in which Shao Kahn is non physically killed.

Mortal Kombat X

  • In MKX, in the reveal trailer for the Kombat Pack ii DLC, in an alternating, non-canon scene from the Story Mode, an Conflicting is shown erupting from his breast just before he is supposed to exist executed by D'Vorah.
  • While none of the non-playable characters can use their X-Ray attacks in MKX Story Style, in the mobile version of Mortal Kombat, which features Baraka, he can use his X-Ray assault, which is borrowed from Mortal Kombat (2011).
  • Baraka is 1 of the few characters to be dead in both the original and current timelines.
    • Due to the events of MK11, Baraka'south past cocky is alive, removing him from this category.

Mortal Kombat 11

  • Steven Blum voices Baraka in MK11. This comes from him having a minor role in voicing Baraka'due south Feats of Strength in MK Mobile.
    • When Baraka fabricated his starting time gameplay appearance for MK11, it was noticed he sounded extremely similar to Reptile in MKX, which drew ire from fans as a consequence of Steve Blum's song performance being almost unchanged from his operation as Reptile in the sometime.
    • During Jade's gameplay reveal trailer, Baraka'southward phonation was altered to be slightly deeper, this being perceived equally the studio changing his vocal audio due to the previous reception, which received a improve reception.
    • During the Cassie Cage and Kano Kombat Kast streams, Baraka's voice was once once again inverse, being significantly deeper and more guttural now.
    • As a result, Baraka is currently the only character revealed for MK11 to go through three different voices.
  • Baraka, along with Kitana, Noob Saibot and Geras were all given DC inspired Kosmetics and Outfits with the release of the Joker.
    • Johnny Cage and Cassie Muzzle were given Joker inspired attires besides, with Johnny receiving a suit colored to friction match the Joker, while Cassie was given an entire outfit resembling his sidekick/lover, Harley Quinn.
  • Despite Spawn being a Hellspawn, Baraka is the but character that refers to him as a human.

Errors

  • In MKX, when performing an X-Ray on Baraka, it will show he has a human skull. This is seen if Baraka is an Invasion Boss.
    • Additionally, in MK Mobile, this is the aforementioned for all Ten-Rays performed on Baraka equally well every bit Reptile.
      • This is also true with Krushing Blows in MK Mobile when performed on Baraka.
  • In MK Mobile, the damage calculation of Baraka'due south Tarkatan Fury Special two is signification incorrect. The attack states, when Baraka'south character card is maxed out, that the assault deals a minimum of well-nigh 43000 to a maximum of well-nigh 87000 damage, withal when performing the assail, gaining 100% in the mini game only produces about 30000 damage. This error has yet to be corrected.
  • In MK Mobile, if Baraka wins the match with his extended combo-ender, the blades volition stay out while the opponent falls defeated. Later on a brief moment, the blades disappear.
    • A new glitch occurs as of Update 2.0 where if Baraka takes damage as he slashes, the blades will remain out until he uses his combo ender again or special attacks.
  • Additionally, to the above Error, as of Update 2.0, Baraka'southward extended philharmonic ender tin at present defeat the opponent halfway through the ender, having Baraka perform the terminal version while the next opponent tags in and attacks.
    • This will also result in Baraka's arm blades being extended out while he is not attacking.
  • In MK11, Baraka's arm blades vanish when a Brutality or Fatality are performed on him.
  • In MK11, when Baraka performs his Outworld Bash Krushing Accident, his retracted arm-blade clips through his hand that faces the photographic camera when shattering the peak of the opponent's skull.
  • In MK11, if Baraka is equipped with a helmet that as well covers the back of his caput, during gameplay if he sits idle, his helmet will clip through the back of his cervix during the diverse idle actions.
    • Additionally when he crouches with this type of helmet equipped, information technology will besides clip through the back of his neck.
  • In MK11, when Baraka performs either version of his Throws as Krushing Blows, if he performs them while facing away from the camera, when he bites the opponent, the photographic camera changes to have Baraka face the photographic camera for the cinematic despite him not facing that way. This seems to happen with many characters and their Krushing Blows.
  • In MK11, when performing his Sparkler Brutality, Baraka can amplify Bract Spark, resulting in a 2nd spark doing nada as the opponent is killed by the primary spark. This error is nowadays with many characters with specials and combos that issue in Brutalities, with the second one-half of each doing nothing to the opponent.
    • A noticeable one is Sub-Zero's Slicing Meat Brutality as he tin can perform the kicks of his Concluding Draw combo despite them doing nothing.
  • In MK11, Baraka's arm blades are not really continued to his arms, meaning they practice not movement with Baraka's arms when he does specific actions. This results in the arm blades really moving on their own in addition to them clipping through Baraka's forearms when already extended when he does sure actions with them.
  • In MK11, in the Story Mode afterward Fire God Liu Kang assaults Kronika's Go along with a massive explosion, Baraka and the other fighters are seen storming the front gates of the Keep. If one looks at Baraka as he runs also Sheeva, Kung Lao and Jade, one tin can see his arm-blades are completely inverted as he runs, sticking out of his easily and pointing towards Baraka'south body.
  • In MK11, it is possible for Baraka to perform his Stuck Brutality even if his State of war Banner is non planted.
  • In MK11, if Baraka performs War Banner Charge and it is parried past Johnny Muzzle's Mime Time special, Baraka will retain the armor bonus even though he is no longer performing War Banner Charge. Afterward some time, the armor bonus goes abroad. Additionally, if Baraka is struck by an armor breaking power, the glitch ends immediately.

Navigation

Mortal Kombat series - Main characters

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Ashrah | Baraka | Blaze | Bo' Rai Cho | Cassie Cage | Cetrion | Chameleon | Cyrax | D'Vorah | Daegon | Dairou | Darrius | Drahmin | Ermac | Erron Black | Ferra/Torr | Frost | Fujin | Geras | Goro | Havik | Hotaru | Hsu Hao | Jacqui Briggs | Jade | Jarek | Jax Briggs | Johnny Muzzle | Kabal | Kai | Kano | Kenshi | Khameleon | Kintaro | Kira | Kitana | Kobra | Kollector | Kotal Kahn | Kronika | Kung Jin | Kung Lao | Li Mei | Liu Kang | Mavado | Meat | Mileena | Mokap | Moloch | Motaro | Nightwolf | Nitara | Noob Saibot | Onaga | Quan Chi | Raiden | Rain | Reiko | Reptile | Sareena | Scorpion | Sektor | Shang Tsung | Shao Kahn | Sheeva | Shinnok | Shujinko | Sindel | Skarlet | Smoke | Sonya Blade | Stryker | Sub-Zilch | Takeda | Tanya | Taven | Tremor | Triborg

Mortal Kombat serial - Guest characters

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Conflicting | Freddy Krueger | Jason Voorhees | The Joker | Kratos | Leatherface | Predator | RoboCop | Rambo | Spawn | The Terminator

Mortal Kombat series - DC Characters (MKvsDCU)

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Batman | Captain Curiosity | Catwoman | Dark Kahn | Darkseid | Deathstroke | The Wink | Dark-green Lantern | The Joker | Lex Luthor | Superman | Wonder Woman

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Source: https://mortalkombat.fandom.com/wiki/Baraka